Card upgrades05 / 06
Card traits
Every +100 refined rolls a permanent upgrade.
Each +100 ELUNIUM a card earns rolls one trait at a random rarity. Traits never downgrade and never leave the card.
Trait roll+100ELUNIUM earned per roll
Active traits2Refinery Core and Bonanza Echo
Rarities5Common to Legendary
| Trait | What it does | Common | Uncommon | Rare | Epic | Legendary |
|---|---|---|---|---|---|---|
| Refinery Core | Extra ELUNIUM each win | +2% | +4% | +7% | +10% | +15% |
| Bonanza Echo | Better Bonanza odds (whole round) | +0.02% | +0.04% | +0.06% | +0.10% | +0.15% |
| Card level | Common | Uncommon | Rare | Epic | Legendary |
|---|---|---|---|---|---|
| +100 to +500 | 80% | 18% | 2% | — | — |
| +900 to +1,100 | 35% | 40% | 20% | 4% | 1% |
| +1,700 and up | 10% | 25% | 35% | 22% | 8% |
Refinery Core pays extra ELUNIUM on wins. Bonanza Echo raises the whole round's Bonanza odds while the card is deployed (all cards together capped at +0.50% per round).
Past +700, each roll has a 5–12% chance to break the card. Broken means paused, not lost — the card keeps its +N and every trait. Repair costs 10% of its ELUNIUM and restarts it.
Old cards may show legacy Shard Magnet or Wildcat fields. Those payouts are retired.
Everything shows on the card's page in Portfolio.